@incollection{, 6A95F6D5D09099AC37ED612D5D05A5C9 , author={{S.W.I.Udara} and {A.K. DeAlwis} and {Sri Lanka Institute of Information Technology}}, journal={{Global Journal of Medical Research}}, journal={{GJMR}}2249-46180975-588810.34257/GJMR, address={Cambridge, United States}, publisher={Global Journals Organisation}1942529 } @book{b0, , title={{Recovery and Coping Stress Supported by Serious Games}} , author={{ RenatoDe } and { AquinoLopes } and { AlexandreCardoso } and { AEdgard } and { Ederaldo JoséLamounier Júnior } and { Lopes }} , year={2014} } @book{b1, , title={{Can Positive Thinking Help You Heal?}} , author={{ LissaRankin } and { M }} , year={2011} , note={psychologytoday.com} } @book{b2, , title={{Cancer Country Profile -Sri Lanka}} , year={2014. Aug -2018} 29 , note={World Health Organization. who.int} } @incollection{b3, , title={{The American Cancer Society medical and editorial content team}} , journal={{cancer.org}} 29 , year={2016. Aug -2018} , note={Cancers that Develop in Children} } @book{b4, , title={{Sri Lanka's elderly population to reach 3.6 million by 2021}} , author={{ DailyNews }} , year={2018} , note={Accessed 28-Aug-2018} } @book{b5, , author={{ AMarczewski }} , title={{Gamification: A simple introduction & a bit more: Tips. Advice and Thoughts on Gamification}} , year={2012} , note={nd ed.), Kindle edition} } @book{b6, , title={{For the win: How game thinking can revolutionize your business}} , author={{ KWerbach } and { DHunter }} , year={2012} , publisher={Wharton Digital Press} } @book{b7, , title={{Adaptive Ubiquitous Mobile Gaming System for Youth Obesity Rehabilitation}} , author={{ MoutazSaleh }} , year={2015} } @book{b8, , title={{Gamification Strategies in Weight Control Applications, where "losing (weight) is winning}} , author={{ IngaFreire Saboia } and { CláudiaPernencar }} , year={2018} , note={Ana Margarida Almeida, Ana Isabel Veloso} } @book{b9, , title={{Nutrition Rush -A Serious Game to Support People with the Awareness of Their Nutrition Intake}} , author={{ ReneBaranyi } and { BernhardSteyrer } and { LukasLechner } and { NGevher } and { NadjaAgbektas } and { ThomasLederer } and { Grechenig }} , year={2017} } @book{b10, , title={{NomNom, Mobile App about Digestive Health for Children}} , author={{ RC R WPutri } and { Cyntia }} , year={2015} } @incollection{b11, , title={{Mission Possible: A Gamified Approach to Handle Cancer Survivors Stress}} , author={{ AAsmaa } and { NahlaShalaby } and { Barakat }} , journal={{European Conference on Electrical Engineering and Computer Science}} , year={2017} } @book{b12, , title={{Enhancing (effectiveness of Virtual Reality Rehabilitation system: Durian Runtuh}} , author={{ YongSim Lee Sen } and { EileenBang Xiang } and { Su Lee } and { KhorMing } and { YeongCheKang Xiang } and { Qamar IqbalFai } and { Khan }} , year={2015} } @incollection{b13, , title={{PhysioMate -Pervasive rehabilitation based on NUI and gamification}} , author={{ LuísRui Neves Madeira } and { OctavianCosta } and { Postolache }} , booktitle={{2014 International Conference and Exposition on Electrical and Power Engineering}} , publisher={EPE} } @book{b14, , title={{Designing Engaging, Playable Games for Rehabilitation}} , author={{ JBurke } and { MMcneill } and { DCharles } and { PMorrow } and { JCrosbie } and { SMcdonough }} , year={2010} } @book{b15, , title={{A Serious Game to Improve Posture and Spinal Health While Having Fun}} , author={{ MariaAndr´eia } and { FRodrigues } and { DanielVMacedo } and { PHerleson } and { YvensRPontes } and { YgorRSerpa } and { Serpa }} , year={2016} }